Save games after every mission for a V2 version of Grand Theft Auto: San Andreas. I was creating some saves for V2 of the game as they're useful to me, and uploaded them in case anyone else wants them for whatever purpose. A Grand Theft Auto: San Andreas (GTA:SA) Mod in the Cleo Scripts category, submitted by SebMercenary Aliens at Big Ear - Cleo Mission Grand Theft Auto: San Andreas Mods Signup Login.
')' onmouseout='hide_info(this)'>dim1988, Lost_forever, Innocent, zeb89, kuirpThe mod is old, but I decided to make a new version for several reasons. 1. I was asked to transfer the mod from glue to Maine. 2. There were ideas for new missions.
Gta 5 Gta San Andreas
3. There were ideas for several innovations, first of all - voice monsters. As a result of the mysterious experiment, the state of San Andreas merged with some other world. The atmosphere has become dark, the sky is a strange gray color, and along the streets now roam alien monsters and enemy soldiers. In addition to them and the military, you can rarely meet people, all of them are hiding from danger in homes and shelters. The main character is Jim - a soldier who works for Mike Toreno. Together, they fight against the aliens, and later they are joined by other characters. Together they intend to release San Andreas from the invaders and close the portal, which led the aliens into this world. Most of the characters in this story, except Toreno, are not canon GTA characters.
Missions
In the fashion about 30 missions. Many have already been in the past versions of the mod and belong to the storyline. New missions are optional, but bonuses can be obtained for them, and some can turn the plot completely in another direction and lead to another ending. The peculiarity of new missions is their variability. You will have a choice of how to pass them, whose side to take, to kill the enemy or to pass unnoticed by him. In one of the missions, Jim will have the opportunity to change into an alien and infiltrate the enemy camp. And here everything depends on your choice - whether you will follow the orders of the aliens or betray them. There are no tips how to proceed, you decide whether to follow the aliens' instructions or kill them yourself. If your allies die, the mission will not fail, but it will affect further developments. In this case, you need to be careful - the aliens do not forgive mistakes, and if you do something wrong, they will want to get rid of you. To carry out alien missions, you must be in the alien's costume. As I said, Jim will put it on one of the missions. To remove and again to put it it is possible in the house on the neglected airstrip. If you do not want to carry out alien missions, but want to return to Toreno, you need to take off your suit. In addition, when you are in a suit, the earthly soldiers will try to kill you, but the aliens will take it for their own. Particular attention deserves a stealth mission. You will need to kill 8 aliens so as not to make a noise. I tried to realize this idea as much as possible. You can only use a knife or a pistol with a silencer. If you shoot from another weapon, you will be immediately heard. If you are noticed by one stranger, he will announce an alarm, and everyone will know about you. If one of the enemies finds a corpse, an alarm will also be declared. So try to choose such places for murders, where bodies can not be found. You can openly go against the enemies, but after the announcement of the alarm, help will soon arrive, and the enemies will be twice as many. In addition to performing missions, you can clear the territory of monsters. In many small towns (including in the ghost town) or in other places you can meet a whole group of monsters. If you approach them, they will be marked on the radar with red squares. If you kill all monsters, the territory will be cleared. For cleaning several territories you will receive bonuses. However, when searching, you need to consider that in some places monsters do not appear from the beginning of the game, but somewhere after 3-4 missions. Two missions were created specifically to help you locate monster clusters. If you die in these missions, they will not be available again, but monsters can be found in the same place. But this is not necessary - instead, you can go through several additional missions with a trip to Los Santos. For cleansing of territories: For 5 territories - the weapon will not be selected after death. For 9 territories - your allies in missions will have much more health. For 12 territories - your level of health will increase. For the mission of 'Clearing the Pine Angel': Opportunity will be given to give weapons to your allies in missions. To do this, you need to aim at the ally and press 'yes' (default Y). For passing other missions you can get weapons, or new pickups of conservation, health and weapons will appear.
Other innovations in this version
Mod is moved to Maine. Now, to play it, you need to launch a new game. Pickups of conservation will appear in the course of the story at the end of the missions or next to the launch marker of some missions. The volume changes with the volume of the game. Radio in cars is now disabled. A new model for one of the scientists was added. The final mission is complicated, where it is necessary to seize the military base. Now I do not recommend shooting at enemies from a sniper rifle. What it will lead to - you will see. The behavior of the newcomers, driving around the state on cars, became more diverse. They can, as in past versions, just drive past, and they can start chasing you and even get out of the car to attack. In addition, they will now have different types of weapons, not just M4. In Los Santos, instead of the usual helicopter, you will now be pursued by Hunter, shooting missiles. Various bugs fixed, mission codes corrected. And there are some secrets and Easter eggs. Mod is preferably installed on the original game GTA San Andreas. To work the mod you will need the library CLEO 3 and CLEO 4. This archive contains CLEO 4.1. I recommend using it, because the versions above work unstably. Also in the archive is Russifier SanLTD, for which the text was written in this fashion.
Here is the fourth, final version of my weapon.dat setting. All the same I got to do paired diigles. So, what's new (regarding Third Version): -In the archive there are 2 versions: SPAS12 (rate of fire standard) and A...
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As promised, he made the second version. This time (all the same I found this parameter) changed the rate of fire. The rate of fire is very close to the real. 'Why not real?' - you ask. Answer: You could not enter decimals in this file (weapon.dat) (...
[!] If you are having trouble installing the file, seefile installation instructions for GTA San Andreas or ask at the forum. [!] If you think that this file has already been added to the archive, please let administrator know about this with links to this file and the file that you previously added.
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Files for GTA San Andreas
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File uploaded by:andre500
Having smoked the joint with the burning grass, Sidzhe, being in drug intoxication, suddenly realizes the mystery of UFO and finds the place of alien landing. Now the hero needs to exert all his strength to save the Earth from the alien invasion. Modification - a copy of the mission 'Agitator Mike' from the line of missions 'eccentrics and strangers' in GTA5. The mission is indicated by a question mark and is located near the tavern of Lieb-Probe. It is possible to include an increased level of complexity, for this purpose the value of hard_level in the aliens.ini file needs to be changed from 0 to 1. In this case, the alien who tries to capture your mind will appear constantly in each new wave. In the usual mode, it appears randomly. Ahtung! Epileptics for the game is not allowed! Also, if the game crashes after 'tightening' the grass, disable the narcotic effects in the aliens.ini file, because of them the game can not withstand the load if you have very weak iron. The script works exclusively on the version of the game 1.0 US. 1. Assignments from passers-by . 2. Mrs.A and Mrs.B . Special thanks to express a wonderful modder under the name NaightMar .
')' onmouseout='hide_info(this)'>Мифсы про НЛО и пришельце ...
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Gta San Andreas Alien Invasion Mod 1.12.2
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Gta San Andreas Mod Download Pc
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Reality Settings of Guns v.4 [Final]
Here is the fourth, final version of my weapon.dat setting. All the same I got to do paired diigles. So, what's new (regarding Third Version): -In the archive there are 2 versions: SPAS12 (rate of fire standard) and A...
The new textures for The High Roller Casino
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As promised, he made the second version. This time (all the same I found this parameter) changed the rate of fire. The rate of fire is very close to the real. 'Why not real?' - you ask. Answer: You could not enter decimals in this file (weapon.dat) (...
Gta San Andreas Mods Dbz
[!] If you are having trouble installing the file, seefile installation instructions for GTA San Andreas or ask at the forum. [!] If you think that this file has already been added to the archive, please let administrator know about this with links to this file and the file that you previously added.